Firstly I want to thank you all for sticking with us for another year. With the state the world is in right now, I hope you have the opportunity to spend time with family and friends this holiday.
A quick status update for those wondering about the Lucid9 Kickstarter. When will it go live? The short answer: likely the beginning of next year. While creating a Kickstarter has been a much slower process than I anticipated, ensuring everyone is reasonably compensated and informing backers how funds will be distributed will always be my top concern.
Jacob, our casting director, recently provided me an estimate for the voice acting, and so we’ve been reducing our asset usage in an attempt to lower the final amount while still maintaining the quality of the game. All that’s left is reevaluating which BGs we’ll be using and how much of the funding will go towards programming.
However, aside from funding, we still need to send out contract agreements, create promotional material for the Kickstarter page, and update our video trailer to include information about the routes. This, I imagine, would take us a number of weeks to do.
While I know this might have not been the update some of you were hoping for, I do hope it at least properly explains some of the difficulties we’ve had. There’s much much more I could go into detail about, but I feel that may be better told in a different format, such as a developer livestream, where I can answer any questions in real time.
On a similar note, I plan to use our social media (mostly Twitter) more often to interact with the community. Initially we usually avoided posting unless there was an important update, but given the 3+ month gaps in between… well, it’d be best to show everyone we haven’t disappeared. It also wouldn’t be a bad idea to drum up interest during the few months leading up to the Kickstarter going live.
There are a lot of exciting things we have planned for 2022, so we hope you’ll continue supporting us! Much love.
~ David Acosta
Creative Director