I’ll be frank: they weren't great. Development throughout 2019 was plagued with setbacks that we couldn’t predict and that we still haven’t fully resolved. A lot of them were development setbacks, but several other involved some real life issues that unfortunately took a toll on our staff members. As a result, we couldn’t get much progress done, at least not as much as we were expecting. These are the obvious problems that come with a volunteer project such as ours. But knowing they are obvious doesn’t make the past year any less disheartening.
Which is why this release is so important. In the process of writing, or of creating any sort of art really, it’s always refreshing to finally put something out there, anything at all. It allows other people to appreciate what we’re doing, to give us the drive to keep working despite the odds. In the process of preparing these Heroine Prologues, us members who weren’t present for Inciting Incident’s release got a chance to get more used to Lucid9’s engine and programming quirks, something that will prove to be a big help for the game’s development process later down the line. But above all, the sole thought of letting you people read even just a fragment of what we’ve been preparing for the past few years is uplifting, and will surely give us the strength to keep on working towards a full release.
For now, we simply hope this release, which tells the beginning of our characters’ new journey, is enjoyable to you all. And if it can also get you more excited for the remainder of the game, then we couldn’t be happier.
- Daniel “Via” Cuturrufo, Fallen Snow Studios
Heroine Prologue Contributors
Via
ReddlyB
DJ Horn
Hudson
Editing:
Evan A. Wolf
Autumn Leaves
David Acosta
Music:
Jan
Zia
Breeze
Background 3D Modeling:
Seaslug
Backgrounds:
Eufonie
New Sprites:
Elphaze
Programming and Scripting:
Ian
A brief note concerning last week's errors
Which is why we eventually came up with an alternative solution: older saves made in Lucid9: Inciting Incident prior to this update will automatically go through a "compatibility fix". If you load one of these saves, you won't be loaded into the exact spot as you were before, but rather the beginning of the Day / Chapter in which the save was made. This will only happen once, after which you'll be able to save and load normally. We apologize for the inconvenience.