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Top Anime Tropes and Cliches We're All Getting Sick Of [Reader's Edition]

4/29/2017

2 Comments

 
Hey there everyone, and welcome to another new series!... Or rather, an actual new series.

I realise that the bonus rant I posted last time ended up being about as long as my usual editorials, so I'm not going to count that as a separate entry. 

Instead, what I've decided to try and balance out my posts with is Reader's Editions, whereby I pose a question to you, fellow L9ers, and you propel the discussion in the following post.

I took a poll on Twitter last month asking you to tell me about the things you'd like to see less of in anime (partially because they're good for us here at FSS to keep in mind as well ;D), and although I would've liked to see more responses, those of you who did participate nevertheless gave me something to work with, so thank you! 

And without further ado, here are the tropes and cliches you're all tired of:

1. Tsunderes. What's a "Top Overused _____" list without these Terrible Tsus, am I right? Always gotta be physically or mentally abusing the MC due to their own insecurities. And are also....flat-chested? Really? I never actually noticed. But anyway, I guess I'd find the trope less annoying myself if Tsundere characteristics were situational/contextual. Even though I personally like Tsunderes, and even though they turn out to be incredibly adorable farther into a relationship, the act is nevertheless easy to see through and thus easy to make fun of. 

2. Moe/Loli girls. See, I don't mind the look itself, but I see what people mean about the implications behind the design trope. I don't usually have an issue with character sexualisation, but if they're underage...no. It's okay if the character just looks youthful, but somebody needs to draw the line on this whole fetishising business.   

3. Gingers are necessarily characterised as charismatic, enthusiastic, and aggressive. True, Asuna and Asuka do immediately come to mind. But stereotyping based on hair colour has always been a thing. Brunettes are generally considered to be the sensible, sarcastic ones, while blondes are usually typecast as bubbly and ditzy in media. I guess gingers fall somewhere in the middle?

4. Yelling somehow makes attacks stronger. Now, to be fair, there is SOME truth to this. Grunts and quick shouts do help put force into an action (see Maria Sharapova). But standing there and thinking you can kamehameha your way to victory is a fool's errand in real life.

5. Yanderes. I dedicated a whole editorial in their defense, so I'm sticking to my guns with this one.

6. Groping and boobs bopping. Self-explanatory.

7. Childhood friends never win. Lol, I instantly thought of Yugi Muto and Anzu Mazaki when I first read this (sure adds a whole new meaning to Pharaoh Complex, doesn't it...). Though I actually find this one interesting, in light of recent visual novels at least. Routes involving childhood friends these days tend to be considered canon (e.g. Be My Princess, Asagao Academy, and Liar! Uncover The Truth), so maybe there's hope after all.

You can tell I'm trying really hard not to bring up You-Know-Who.

8. Cute girls that are clumsy. Again, much like with Tsunderes these girls can be endearing under the right circumstances. Otherwise, I feel the same way about them as I do "intelligent" damsels in distress. Their constant moments of ineptitude make them look all the more, well, inept.

And that concludes the list! Let me know what your least favourite anime tropes and cliches are in the comments.

After I finish my AMV post (to be released sometime in May), I'll take another poll like this for June, so keep your eyes peeled on Twitter for that! 

Until next time,

~ Milica M. "Mimo"
2 Comments

Lucid9: Inciting Incident Anniversary + Progress Update

4/14/2017

6 Comments

 
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It took us two years to create Lucid9: Inciting Incident. During those years of development, we've faced a lot of challenges. English Visual Novels are a small niche, so there aren't many online guides that teach you the process of VN creation. A lot of what you'd learn is through other developers, and even then, you don't get the full picture of what it's like to work with other people from different parts of the world. Organization, deadlines, communication... there are so many things that need to run smoothly for a project to work. It takes effort - and a lot of it. 

Since the beginning, we've always wanted to keep Lucid9 free, but that lack of monetary compensation, strangely enough, forced us to set the bar higher for ourselves. Sure, even if people were to hate Lucid9, we would at least have some experience under our belt for future projects. But knowing that you had spent all those years working on a passion project that was poorly received would still sting, frankly speaking.

That's something that'd we'd likely continue fretting over until the completion of the Lucid9. No matter what the reception is though, I'm glad that I got to meet so many amazing people along the way. That's something I won't ever regret.

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We've been making decent progress with the next part of Lucid9, though a lot of us had to deal with tighter schedules than usual. Luckily, we still managed to make time to get things done, so it hasn't been super detrimental.

The artists have been working on a number of things lately, though coloring and style consistency have been at the top of their list of priorities. The screenshot above should show how that's progressing. Other than that, we're planning to have at least two or three outfits for each character. They'll be designed in a way that best reflects their personality or situation, and we're aiming for a style that isn't too "ornate", but nevertheless displays some uniqueness.

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Concerning the backgrounds, the metropolitan setting of Isamu will have more significance compared to what was done in Inciting Incident, so we wanted to experiment with structure and aesthetics of the city for the next part. Eufonie posted a few "unofficial drafts" on Trello to help him get a sense of how he should go about designing it.

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Voice acting for Inciting Incident has been progressing, albeit slowly. There's a number of people involved in the process — voice actors, composers, and programmers, among many others — so it takes some time to get done. The voice actors record their lines all in one take under the direction of John, who then uploads the files to the Drive so they can be split into individual lines. Afterwards, they're brought to Breezee for mixing, and once they're mixed, Ian implements them into the engine. 

This is just an oversimplification, but hopefully it explains a bit about the process for those of you who are unfamiliar with it. As mentioned previously, the voice acting patch has unfortunately been delayed. Judging by the progress now, John is aiming to have all of the recordings for Inciting Incident done by mid 2018. 

On a brighter note, John had shared a hilarious clip with me a while back, so I thought it'd be nice to post it here.


Breezee and I recently talked to Ian, our programmer, about the implementation of a dynamic soundtrack that flows with the script. He had assured us that it is definitely possible to do on the engine, so we're commencing with that plan in confidence. We're still attempting to schedule a discussion with the rest of the composers to fill them in on the direction. That should happen some time soon, once their availability opens up.

Also, thank you to everyone who filled out our Lucid9 soundtrack questionnaire. It gave us a better sense of what the readers found enjoyable, and we're planning on integrating some of your suggestions. There will be a number of new tracks for the next part of Lucid9, and old tracks would likely be reworked in some way to fit the style and tone of the narrative. Breezee has already created a few drafts. Below, you can hear a teaser for one of them:


Writing has been progressing, though we are a bit behind schedule. Our goal was to have all of arc 1 drafted by this month, but that would need to be delayed by a few months or so unfortunately. I don't want to give a specific estimation quite yet.

Nevertheless, the writers are at about 16,000 words in with the exception of Misaki's and Akira's route, with the latter at around 54,000 words (and already on arc 2). So yeah, some of us are further along than others in terms of progress. Of course, we're monitoring each other's writing closely, so we all should be on the same page despite that difference. A big thanks to our editors for helping us along the way as well.

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In other news, the official soundtrack of Lucid9 is now available on Steam! The tracks are available in both MP3 and WAV formats, and you can download it here. It only took us about two thousand years, but we appreciate your patience for the delay. A huge thank you to Raithfyre and the people over at Sekai Project for helping us spread the word.

That's all the news for now. We can't thank you all enough for sticking with us these past few years; it really has been an amazing journey. We hope you're looking forward to the next part of Lucid9!

In the meantime, look out for Milica's editorial on AMVs coming out in May, as well as our readers' Top Picks for Anime Tropes following this post!

Until next time!


~ Fallen Snow Studios
6 Comments

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