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Holiday Update

12/25/2015

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Hey, everyone! Hope y'all are having (or had) a good holiday.

Our team has been working hard these past few weeks in order to finish the big Lucid9 demo for January 2016, so most of us will likely be taking a breather from development for the holidays. Today, however, I'd like to share a few things concerning the progress we've made so far.

Writing
Overall, most of the common route has been drafted thanks to Luna Chai—who's currently revising and implementing mystery plot points for Day 11, 12, and 13. The editors are also working on smoothing out the drafts and are now on Day 7, I believe. We've also recruited r-bit as a sort of "editorial manager" to assist in keeping our writing styles consistent.

One of the biggest changes to the common route script was Misaki's character rework—as I'm sure Dia had briefly mentioned before. To go more in-depth about that issue (as her route writer, I feel an explanation is needed) we realized that Misaki seemed pretty two-dimensional, underdeveloped, unrealistic. Sure, she had a reasonable backstory, but her actions, aspirations, quirks, dialogue, and progression didn't effectively reflect her "true nature"—the "true Misaki Kazehaya", so to say.

It took about a month or so to complete her new character outline, and with the help from the editors, I'm currently handling most of the revisions that involve her in common route. I should be finishing that sometime soon before deadlines.

As for the other heroines, Clestae and Player have written a good chunk of their routes' first act. Suna and I should also be writing our routes after our work with common route is finished. (Suna is handling the SFX and assisting with the video promo at the moment.)

Art
Speaking of the promo, we're also making a new and improved Lucid9 trailer. That should hopefully be finished by the time we release Demo 3.0.

One of the reasons the trailer is being revised is due to Elphaze's alterations of the male characters—to match the girls stylistically. She recently uploaded the final version of the sprites, so you can see a side by side comparison here.
Picture
Old version of Yahiko on left, new version on right, but both pretty sexy

Dizzy is around halfway done with the CGs in common route, and afterwords will be sketching up some new poses and expressions for the heroines.

Yuuko has also pumped out a few more backgrounds. One of them was Ryouta's office, as you may have seen on his speed painting video that was posted on our Youtube page.

Music
Music has also been progressing steadily. Breezee, Ziassan, and UltraKitsune have composed a few new tracks for Lucid9, which can now be heard on our group's Soundcloud page. (I've added them just recently, so please do take a listen when you can.)

Programming
Bonsey, Ian, and Zuka have been making strides with programming. So far, they've implemented up to Day 4 into the Ren'py engine, and are currently squashing any bugs that show up. They're also trying to work in the cellphone system into demo. Here's a draft created by Luna Chai of Yama's cell:
Picture
Yama's cellphone (Draft)

There's still so much I want to talk about, but I'll save those for future updates. As always, thanks for supporting us, and have a happy holiday! Until next year.

~ David
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An Interview with Another_Player!

12/12/2015

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  • Mac: Hello, Another_Player! Do you mind if I call you Player for this interview?
  • Another_Player: Not a problem.
  • Mac: How are you today, Player?
  • Another_Player: None too bad, Mac.  Getting ready for the 'fun and excitement' of upcoming finals and working on our upcoming deadlines for Lucid9.  So busy, but productive.
  • Mac: The life of a college student is a tough one. Player, you are the route writer for the heroine, Elizabeth, yes?
  • Another_Player: Yep, I'm Elizabeth's route writer.  Hoping that I'll be doing justice for our half-British heroine.
  • Mac: Now, why did Lucid9 catch your eye when you were recruited?
  • Another_Player: That's a fairly easy one.  While I was looking around for a little bit of collaborative work with other writers on a visual novel, it was the only one that had some real concept behind it.
  • Another_Player: A lot has changed since I've joined FSS in writing for Lucid9, but the amount of effort dedicated to the story (and most every other asset) has been consistent.
  • Mac: Interesting! How exactly did you get recruited, and when were you?
  • Another_Player: Pretty simply, all things said.  I put up an advertisement on a popular forum looking for writing positions in Visual Novels in the works.  Of the offers I received, one was for Lucid9.
  • Another_Player: I think it was... almost a year ago now?  So I can't quite claim being a newbie to get out of trouble anymore.
  • Mac: Your help has proven your worth during the writers' meetings. Speaking of writing, can you explain to us the writing process for Lucid9?
  • Another_Player: Oof...  that's a tough one.  Trying to summarize everything nice and neatly would be a bit difficult  There tends to be quite a bit of interplay between writers for everything from style to the driving ideas behind the universe Lucid9 is set in.
  • Another_Player: We're actually very lucky to have just snagged an editor who's position is almost solely intended to be streamlining that process of improving our (the writer's) ability to write a little more collectively as one instead of as five separate, distinct writers.
  • Mac: I see. Could you explain the purpose of the writers' meetings and how they typically go down?
  • Another_Player: The purpose tends to be discussing the most 'universe encompassing' of facts with one-another and ensuring that we're all very simply on the same page. 
  • Another_Player: We do our best to collaborate and find the best solutions to all the things that tend to crop up in these meetings.  Fixing plot-holes that invariably show up, discussing characters, plot-lines, the differences between our routes and how they're justifiable...
  • Another_Player: They're a rare thing, only popping up every few months in full swing.  But we tend to get a lot done all at once when they do.
  • Mac: They tend to last quite a while too, don't they?
  • Another_Player: Definitely.  I can't help but feel pretty bad for those involved in the conversations on the other side of the pond.  They tend to not be able to go to bed until early morning when a writer's meeting sucks them in.
  • Mac: Sad, it is. Moving on though, what is your favorite visual novel?
  • Another_Player: I'll have to admit to being torn between Fate/Stay and Steins;Gate.  Both have absolutely incredible stories and drew me right into them.
  • Mac: Both are masterpieces too. Back onto the topic of Lucid9, who is your favorite character?
  • Another_Player: Well, my favorite character who I can talk about would be Natsuki.  Unfortunately, I can't even talk too much about her until the Common Route is released.  Don't want to be spoiling too much here.
  • Mac: Oo, hopefully this makes some of our readers' ears perk up. There are quite a lot of surprises in Lucid9, is there not?
  • Another_Player: Oh definitely.  After all, the Common Route of the VN is by and large supposed to be in the Mystery Genre.
  • Mac: Mysteries are quite fun. Here's a fun question: What is the most memorable event that you have witnessed in the Lucid9 General Chat?
  • Another_Player: Oh boy, I don't think that's something I can quite nail down in just thinking for a minute or two.
  • Another_Player: There's generally a lot of really weird stuff going on there.
  • Mac: Any examples?
  • Another_Player: Oh, the most normal things tend to be all of us ganging up on David and stealing his things...
  • Another_Player: Like, you know, his blood.  Or organs.
  • Mac: Well, that escalated quickly. Moving on! There's a running joke in the General Chat that you have a heart made out of ice. Are you secretly a kuudere?
  • Another_Player: All kuu, no dere my friend.  I think it'd scare you all a lot more if I did show that dere side at any point now.   I'm in too deep, can't cause anyone any trauma by changing now.
  • Mac: Fair enough. Player, what are you plans after Lucid9 is released?
  • Another_Player: A drink or six to celebrate the release followed immediately by something a lot like the feeling you get when you've just finished watching/playing something you've genuinely enjoyed.
  • Another_Player: Beyond that, not quite sure.  But planning too far ahead is dangerous anyways.
  • Mac: Go easy on the drinking, Player, and that last part certainly is true. I would love to keep asking you more questions, but it seems that I am out of questions!
  • Another_Player: Alright then, thanks for taking the time to do this interview Mac.  :D
  • Mac: It was fun, Player! Thank you so much for your time! Have a good evening, Player!
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We really need to make more regular blog posts...

12/1/2015

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Hello everyone! Dia here, sorry for the long wait, we haven't been posting as much as we should have lately on the blog, though there were many more minor updates on our twitter.

We are approaching the release date, and I have a lot of things to share with you! But first, let's get rid of the bad news : despite having said that the demo release would be scheduled sometime  during mid-January, it is very likely that the release date will be scheduled for the end of January instead. That's unfortunate, I know, and the worst is that I can't guarantee at 100% that we won't have to delay the release even further. But I promise we are doing our best to keep things within the planned schedule!

On a brighter note, I have a lot of content to share with you!
​
First of all, the first episode of the Lucid9 podcast!
Cover art : Dizzyworld2,
OST : Hustle & Bustle by Jason Walsh
Participants : AnotherPlayer, Mac
(Do actually watch the video, you won't be disappointed! )

Secondly, a background speedpainting from our BG artist, Yuuko!

And finally, here is the main menu theme for Lucid9, called Urban Disturbance, and composed by UltraKitsune!

Okay, with all of this, I hope you're all satisfied! (Actually, I'm not giving you the choice)
Kinda smells like christmas with all the stuff shared that we shared with you isn't it? (On second thoughts maybe I should have kept this stuff for the christmas update...) Anyway, hope you've enjoyed it!

​Finally, I wanted to ask a question to the people reading this post. Since I don't have a very good idea about the website and blog reach, I'd be really grateful if you could take the time to answer this little survey (You owe me at least that that after all the awesome stuff I've showed you above! :p).
​

Lucid9 blog survey

Submit
Thanks for taking your time replying!
That's all for the moment folks, hopefully I will come back to you later in the month with even more juicy news for you all! Stay well!

​Diamonit
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