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Heroine Prologues Release and a Reflection on 2019

12/24/2019

2 Comments

 
​Hello, everyone! Today marks the first release since Inciting Incident, and I’d like to take this opportunity to reflect a little on our experiences during the past year.

I’ll be frank: they weren't great. Development throughout 2019 was plagued with setbacks that we couldn’t predict and that we still haven’t fully resolved. A lot of them were development setbacks, but several other involved some real life issues that unfortunately took a toll on our staff members. As a result, we couldn’t get much progress done, at least not as much as we were expecting. These are the obvious problems that come with a volunteer project such as ours. But knowing they are obvious doesn’t make the past year any less disheartening.

Which is why this release is so important. In the process of writing, or of creating any sort of art really, it’s always refreshing to finally put something out there, anything at all. It allows other people to appreciate what we’re doing, to give us the drive to keep working despite the odds. In the process of preparing these Heroine Prologues, us members who weren’t present for Inciting Incident’s release got a chance to get more used to Lucid9’s engine and programming quirks, something that will prove to be a big help for the game’s development process later down the line. But above all, the sole thought of letting you people read even just a fragment of what we’ve been preparing for the past few years is uplifting, and will surely give us the strength to keep on working towards a full release.

For now, we simply hope this release, which tells the beginning of our characters’ new journey, is enjoyable to you all. And if it can also get you more excited for the remainder of the game, then we couldn’t be happier. 

- Daniel “Via” Cuturrufo, Fallen Snow Studios

Heroine Prologue Contributors

Writing:
Via
ReddlyB
DJ Horn
Hudson

Editing:
Evan A. Wolf
Autumn Leaves
David Acosta

Music:
Jan
Zia
Breeze

Background 3D Modeling:
Seaslug

Backgrounds:
Eufonie

New Sprites:
Elphaze

Programming and Scripting:
Ian

A brief note concerning last week's errors 

​Last week, we briefly pushed this update, only to find out that people were having trouble loading their old saves since an error would pop up before returning them to the beginning of the game. Sadly, we couldn't find an easy fix to this problem without undoing months of work in the game's code.

Which is why we eventually came up with an alternative solution: older saves made in Lucid9: Inciting Incident prior to this update will automatically go through a "compatibility fix". If you load one of these saves, you won't be loaded into the exact spot as you were before, but rather the beginning of the Day / Chapter in which the save was made. This will only happen once, after which you'll be able to save and load normally. We apologize for the inconvenience. 
2 Comments

Lucid9 Heroine Prologues Release: December 15th!

12/9/2019

6 Comments

 
After a long wait, the heroine prologues release is now finished and ready to be released on Steam this very December 15th!

As we previously described, the Heroine Prologues contain the first chapter for each of the four heroine routes in Lucid9, plus a little bit of additional content written solely for this release! Be advised that these chapters serve only as introductory pieces to the remainder of our game, narrated from the POV of each one of the heroines. Rest assured, however, that Yama will return as the overall protagonist and narrator in future releases.

We're extremely excited to finally share a portion of the content we'd been working on. It's certainly a milestone for us, and we hope that it sparks interest for the heroine routes that is still yet to come.

To give you some insight of what to expect from the prologues, here's a quick list:

- Dope, new music tracks.
- Bad writing from a prominent political figure. 
- (ง •̀_•́)ง ​
- Lemonade drink drunk by a lemonade boy. 
- Good Dads & Shady Moms. 
- A crotch rocket.

In order to access this new content, you need to first have reached the ending of Lucid9: Inciting Incident. Once you do, you will notice that the main menu theme has changed, along with something else. Simply find this new option to see what we have in store!

Picture
Some familiar and not so familiar faces

​Additionally, some time after the 15th, we'll be streaming the prologues on our Twitch channel. Be sure to tune in if you're interested to learn more about its development.


We will post a new blog entry on the very same day, with new information about Lucid9’s future. Thank you for your patience, and we hope you enjoy!

- Fallen Snow Studios
6 Comments

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