- Mac: Hello, Another_Player! Do you mind if I call you Player for this interview?
- Another_Player: Not a problem.
- Mac: How are you today, Player?
- Another_Player: None too bad, Mac. Getting ready for the 'fun and excitement' of upcoming finals and working on our upcoming deadlines for Lucid9. So busy, but productive.
- Mac: The life of a college student is a tough one. Player, you are the route writer for the heroine, Elizabeth, yes?
- Another_Player: Yep, I'm Elizabeth's route writer. Hoping that I'll be doing justice for our half-British heroine.
- Mac: Now, why did Lucid9 catch your eye when you were recruited?
- Another_Player: That's a fairly easy one. While I was looking around for a little bit of collaborative work with other writers on a visual novel, it was the only one that had some real concept behind it.
- Another_Player: A lot has changed since I've joined FSS in writing for Lucid9, but the amount of effort dedicated to the story (and most every other asset) has been consistent.
- Mac: Interesting! How exactly did you get recruited, and when were you?
- Another_Player: Pretty simply, all things said. I put up an advertisement on a popular forum looking for writing positions in Visual Novels in the works. Of the offers I received, one was for Lucid9.
- Another_Player: I think it was... almost a year ago now? So I can't quite claim being a newbie to get out of trouble anymore.
- Mac: Your help has proven your worth during the writers' meetings. Speaking of writing, can you explain to us the writing process for Lucid9?
- Another_Player: Oof... that's a tough one. Trying to summarize everything nice and neatly would be a bit difficult There tends to be quite a bit of interplay between writers for everything from style to the driving ideas behind the universe Lucid9 is set in.
- Another_Player: We're actually very lucky to have just snagged an editor who's position is almost solely intended to be streamlining that process of improving our (the writer's) ability to write a little more collectively as one instead of as five separate, distinct writers.
- Mac: I see. Could you explain the purpose of the writers' meetings and how they typically go down?
- Another_Player: The purpose tends to be discussing the most 'universe encompassing' of facts with one-another and ensuring that we're all very simply on the same page.
- Another_Player: We do our best to collaborate and find the best solutions to all the things that tend to crop up in these meetings. Fixing plot-holes that invariably show up, discussing characters, plot-lines, the differences between our routes and how they're justifiable...
- Another_Player: They're a rare thing, only popping up every few months in full swing. But we tend to get a lot done all at once when they do.
- Mac: They tend to last quite a while too, don't they?
- Another_Player: Definitely. I can't help but feel pretty bad for those involved in the conversations on the other side of the pond. They tend to not be able to go to bed until early morning when a writer's meeting sucks them in.
- Mac: Sad, it is. Moving on though, what is your favorite visual novel?
- Another_Player: I'll have to admit to being torn between Fate/Stay and Steins;Gate. Both have absolutely incredible stories and drew me right into them.
- Mac: Both are masterpieces too. Back onto the topic of Lucid9, who is your favorite character?
- Another_Player: Well, my favorite character who I can talk about would be Natsuki. Unfortunately, I can't even talk too much about her until the Common Route is released. Don't want to be spoiling too much here.
- Mac: Oo, hopefully this makes some of our readers' ears perk up. There are quite a lot of surprises in Lucid9, is there not?
- Another_Player: Oh definitely. After all, the Common Route of the VN is by and large supposed to be in the Mystery Genre.
- Mac: Mysteries are quite fun. Here's a fun question: What is the most memorable event that you have witnessed in the Lucid9 General Chat?
- Another_Player: Oh boy, I don't think that's something I can quite nail down in just thinking for a minute or two.
- Another_Player: There's generally a lot of really weird stuff going on there.
- Mac: Any examples?
- Another_Player: Oh, the most normal things tend to be all of us ganging up on David and stealing his things...
- Another_Player: Like, you know, his blood. Or organs.
- Mac: Well, that escalated quickly. Moving on! There's a running joke in the General Chat that you have a heart made out of ice. Are you secretly a kuudere?
- Another_Player: All kuu, no dere my friend. I think it'd scare you all a lot more if I did show that dere side at any point now. I'm in too deep, can't cause anyone any trauma by changing now.
- Mac: Fair enough. Player, what are you plans after Lucid9 is released?
- Another_Player: A drink or six to celebrate the release followed immediately by something a lot like the feeling you get when you've just finished watching/playing something you've genuinely enjoyed.
- Another_Player: Beyond that, not quite sure. But planning too far ahead is dangerous anyways.
- Mac: Go easy on the drinking, Player, and that last part certainly is true. I would love to keep asking you more questions, but it seems that I am out of questions!
- Another_Player: Alright then, thanks for taking the time to do this interview Mac. :D
- Mac: It was fun, Player! Thank you so much for your time! Have a good evening, Player!
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Hello everyone! Dia here, sorry for the long wait, we haven't been posting as much as we should have lately on the blog, though there were many more minor updates on our twitter.
We are approaching the release date, and I have a lot of things to share with you! But first, let's get rid of the bad news : despite having said that the demo release would be scheduled sometime during mid-January, it is very likely that the release date will be scheduled for the end of January instead. That's unfortunate, I know, and the worst is that I can't guarantee at 100% that we won't have to delay the release even further. But I promise we are doing our best to keep things within the planned schedule! On a brighter note, I have a lot of content to share with you! First of all, the first episode of the Lucid9 podcast!
Cover art : Dizzyworld2,
OST : Hustle & Bustle by Jason Walsh Participants : AnotherPlayer, Mac (Do actually watch the video, you won't be disappointed! ) Secondly, a background speedpainting from our BG artist, Yuuko! And finally, here is the main menu theme for Lucid9, called Urban Disturbance, and composed by UltraKitsune! Okay, with all of this, I hope you're all satisfied! (Actually, I'm not giving you the choice) Kinda smells like christmas with all the stuff shared that we shared with you isn't it? (On second thoughts maybe I should have kept this stuff for the christmas update...) Anyway, hope you've enjoyed it! Finally, I wanted to ask a question to the people reading this post. Since I don't have a very good idea about the website and blog reach, I'd be really grateful if you could take the time to answer this little survey (You owe me at least that that after all the awesome stuff I've showed you above! :p).
Thanks for taking your time replying!
That's all for the moment folks, hopefully I will come back to you later in the month with even more juicy news for you all! Stay well! Diamonit Hello everyone! Dia here, long time no see! You might have noticed that we moved our previous tumblr posts to the old blog, in fact we decided to use again good ol' weebly blog, since it's somehow more convenient than tumblr. So now you can all comment again on our articles (or insult the writers), yay! I guess you could say that there was a lack of big update since the previous demo release in April, and I apologize about that, things have been quite hectic during summer, but now everything is progressing smoothly once again. So let's summarize all the things that happened since April : 1. About the team : The FSS team got quite a lot of change among it members, many people left (or were purged after inactivity), and many new people joined. First of all, I need to talk about Cloudnovel, since it is the engine we've been using to create demo 2.0, and since it is also the website where the demo is currently hosted (and that you can still play even now). It is unfortunate, but we had to split up in our partnership with Cloudnovel, and as a result we decided to discontinue development of Lucid9 on Cloudnovel. At the end of the day, we chose to go with the more traditional engine ren'py for our future demos. Member wise, I have the regret to inform you all of the departure of Lizts (programmer for cloudnovel and composer), Sony (programmer for cloudnovel), Jaytea (composer), Bluehour (composer). But all those departures are balanced by new fresh blood joining the team since the end of August : - Zuka as a GUI ren'py programmer - Bonesy as a ren'py Narrative scripting programmer - Suna as a route writer - Breeze as a composer - Ziassan as a composer - UltraKitsune as a composer / SFX creator - Yunyunsae as a composer - Zander as a SFX creator A warm welcome to them! 2. The Lucid9 trailer As people might have noticed, it still has names of people who left in the credits, also the music is not of the best quality. It is very likely that we will redo this trailer in the future
3. Next demo release : Full common route in January 2016 It's finally here! Our next milestone! I'm sure you're all pretty excited about this, so let me give some details :
4. Social medias, forums, blog posts Since the next release is getting closer and closer, we decided to become more active on the PR side, and you'll probably see more and more content getting published through the different networks, for example : Speedpainting videos from our artists on youtube, a podcast involving FSS team members, polls, quizz, contests, and much more! We'll also try to write blog articles more frequently. We have one thing though that is already ready for you to use, it's our new Trello forums, give it a try! You'll be able to discuss with us members directly, and maybe you'll be able to get exclusive information, assets preview and the likes! You can also ask us questions about the project! You can find it here, or by clicking on our "forums" tab in the navigation menu! while you can still see the content of the forums, just create a trello account if you want to comment on the different threads! That was about all I wanted to say for today! Stay tuned, we are currently preparing the podcast, and we should be able to release it soon! (PS : If you still haven't played demo 2.0, give it a try here) Diamonit
How’s it going, my peeps? You’ve probably noticed it’s been a long ass time since we’ve wrote anything here. In our defence, riting blogz iz hard, man. I wonder how the hell people do it for a living. Anyway, as an apology for keeping you guys in the dark I’m going to write one long update today. A few days ago, one of our PR guys, Sean, attended the Gaming Convention GenCon and handed out 100 fliers advertising Lucid9. So if you’re one of those 100 people, thanks for checking out our website! Here’s Sean handing out the fliers along with the complimentary kittens. (I’m just kitten around. We can’t afford 100 cats, the colored ink was expensive enough.) Praise my amazing photoshop skillz. A kitten the size of a small dog. In other news, we’ve been making a reasonable amount of progress with development. Here’s a general rundown of what’s going on in each department. Music: I’m excited to say we have a few new tracks made by our composer 13lueH0ur. (Seems like I can’t directly embed audio into this post, so I’ll have to settle for a link to our Soundcloud.) So please click here to feel like a badass. Art: A lot of things have been happening in the art department, so I’m not sure where to start first… Let’s see… Yuuko’s holding his own with the BGs, as you can see in the test scene above featuring Misaki in downtown Isamu. I still wonder how he manages to get the BGS to look so damn pretty. Sorry, Yu. I meant “handsome”. If you’ve played the demo, some of you probably noticed we have a few easter eggs scattered around in the backgrounds. Do they mean something important? You’ll have to wait until Lucid9 is released to find out. For now, we’ll let you all speculate. And then we’ll laugh at how far off your guesses are. (Evil, I know.) Recently, Dizzy began sketching drafts of the CGs for Common Route. Sadly I can’t share them right now because that will ruin the experience for you guys seeing them in-game. So I’ll leave you with, “they look fantabulous.” Elphaze is working on matching the male characters art style to the females, and she’s doing a pretty damn good job, if you ask me. Here’s a draft of Yahiko she sketched up the other day. (Sexy, I know.) Also, after a brief discussion a few weeks ago we’ve decided not to have chibi art in Lucid9, so we currently only have an opening for another background artist. If you’re interested, be sure to drop by our Apply page at our website.
Writing: - Common Route Writing has been going well. Luna Chai is handling some of the revisions and foreshadowing in Common Route. Immediately after that business is settled, the editors should be doin’ they thang and sprucing up the drafts. The release date for the Common Route demo is still undetermined right now, but I’ll let you all know as soon as that changes. - Heroine Routes Clestae and Player have started drafting the first few days of their routes, and I should be writing soon as well once I sort out a few more things. At some point, we’ll need to schedule a Writer’s Meeting to discuss ironing out the links between all of the routes. That should be fun. Aaaaand looks like that’s all. To sum it up, we be doin’ da workz. If you have any questions about anything feel free to write us here or at our forums or through carrier pigeon. As always, thanks for reading and I’ll see you in the next post. ~ David |
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