- Mac: Hello, Another_Player! Do you mind if I call you Player for this interview?
- Another_Player: Not a problem.
- Mac: How are you today, Player?
- Another_Player: None too bad, Mac. Getting ready for the 'fun and excitement' of upcoming finals and working on our upcoming deadlines for Lucid9. So busy, but productive.
- Mac: The life of a college student is a tough one. Player, you are the route writer for the heroine, Elizabeth, yes?
- Another_Player: Yep, I'm Elizabeth's route writer. Hoping that I'll be doing justice for our half-British heroine.
- Mac: Now, why did Lucid9 catch your eye when you were recruited?
- Another_Player: That's a fairly easy one. While I was looking around for a little bit of collaborative work with other writers on a visual novel, it was the only one that had some real concept behind it.
- Another_Player: A lot has changed since I've joined FSS in writing for Lucid9, but the amount of effort dedicated to the story (and most every other asset) has been consistent.
- Mac: Interesting! How exactly did you get recruited, and when were you?
- Another_Player: Pretty simply, all things said. I put up an advertisement on a popular forum looking for writing positions in Visual Novels in the works. Of the offers I received, one was for Lucid9.
- Another_Player: I think it was... almost a year ago now? So I can't quite claim being a newbie to get out of trouble anymore.
- Mac: Your help has proven your worth during the writers' meetings. Speaking of writing, can you explain to us the writing process for Lucid9?
- Another_Player: Oof... that's a tough one. Trying to summarize everything nice and neatly would be a bit difficult There tends to be quite a bit of interplay between writers for everything from style to the driving ideas behind the universe Lucid9 is set in.
- Another_Player: We're actually very lucky to have just snagged an editor who's position is almost solely intended to be streamlining that process of improving our (the writer's) ability to write a little more collectively as one instead of as five separate, distinct writers.
- Mac: I see. Could you explain the purpose of the writers' meetings and how they typically go down?
- Another_Player: The purpose tends to be discussing the most 'universe encompassing' of facts with one-another and ensuring that we're all very simply on the same page.
- Another_Player: We do our best to collaborate and find the best solutions to all the things that tend to crop up in these meetings. Fixing plot-holes that invariably show up, discussing characters, plot-lines, the differences between our routes and how they're justifiable...
- Another_Player: They're a rare thing, only popping up every few months in full swing. But we tend to get a lot done all at once when they do.
- Mac: They tend to last quite a while too, don't they?
- Another_Player: Definitely. I can't help but feel pretty bad for those involved in the conversations on the other side of the pond. They tend to not be able to go to bed until early morning when a writer's meeting sucks them in.
- Mac: Sad, it is. Moving on though, what is your favorite visual novel?
- Another_Player: I'll have to admit to being torn between Fate/Stay and Steins;Gate. Both have absolutely incredible stories and drew me right into them.
- Mac: Both are masterpieces too. Back onto the topic of Lucid9, who is your favorite character?
- Another_Player: Well, my favorite character who I can talk about would be Natsuki. Unfortunately, I can't even talk too much about her until the Common Route is released. Don't want to be spoiling too much here.
- Mac: Oo, hopefully this makes some of our readers' ears perk up. There are quite a lot of surprises in Lucid9, is there not?
- Another_Player: Oh definitely. After all, the Common Route of the VN is by and large supposed to be in the Mystery Genre.
- Mac: Mysteries are quite fun. Here's a fun question: What is the most memorable event that you have witnessed in the Lucid9 General Chat?
- Another_Player: Oh boy, I don't think that's something I can quite nail down in just thinking for a minute or two.
- Another_Player: There's generally a lot of really weird stuff going on there.
- Mac: Any examples?
- Another_Player: Oh, the most normal things tend to be all of us ganging up on David and stealing his things...
- Another_Player: Like, you know, his blood. Or organs.
- Mac: Well, that escalated quickly. Moving on! There's a running joke in the General Chat that you have a heart made out of ice. Are you secretly a kuudere?
- Another_Player: All kuu, no dere my friend. I think it'd scare you all a lot more if I did show that dere side at any point now. I'm in too deep, can't cause anyone any trauma by changing now.
- Mac: Fair enough. Player, what are you plans after Lucid9 is released?
- Another_Player: A drink or six to celebrate the release followed immediately by something a lot like the feeling you get when you've just finished watching/playing something you've genuinely enjoyed.
- Another_Player: Beyond that, not quite sure. But planning too far ahead is dangerous anyways.
- Mac: Go easy on the drinking, Player, and that last part certainly is true. I would love to keep asking you more questions, but it seems that I am out of questions!
- Another_Player: Alright then, thanks for taking the time to do this interview Mac. :D
- Mac: It was fun, Player! Thank you so much for your time! Have a good evening, Player!